Weapons

Weapons can be divided into 4 categories, each with different requirements for wielding.

All weapons to be wielded have a Physique requirement. Weapons can be wielded either 1 handed or 2 handed, the requirements are different for the two modes.

For Ranged weapons only the two handed has to be taken into consideration, as they all need two free hands to be used.

This is system is design to allow players to fully decide who and what their characters are and how to play them.

Balancing

All weapons should be balanced around the 90% (+_ 2%) range of the rolls, with the average having secondary importance. The 90% range should be no less than 4 and no more than 6 steps difference.


Weapons

## Simple Weapons

 Wielding	
Two Handed: 0 
One Handed: 1

 Damage
1d4

Here the graph is unnecessary for obvious reasons: there is a flat 25% chance for any result. The average is 2.5.


## Light Weapons

 Wielding
Two Handed: 1
One Handed: 2

 Damage
2d4+1s

The 90% range falls between 4 and 8, with an average of 6.

The average might be too close to the average of Medium Weapons.


Medium Weapons

 Wielding
Two Handed: 3
One Handed: 5

 Damage
3d4+2

Almost 90% of the rolls fall in the 7 to 12 range, with an average of 9.5.


Heavy Weapons

Wielding
Two Handed: 8
One Handed: n/a
 
 Damage
4d4+4

About 90% of the rolls fall between 11 and 17 damage, with an average of 14.

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