Removed stuff

  • D20 system, with relative results
  • armor pieces
  • Classes

Dying: When PCs fall to 0hp, they gain the status “Dying(n)” where n is 1 + Wounded. At the beginning of each turn the character rolls 1d12; if the result is greater than 5+Dying, the character stabilizes, but remains unconscious, otherwise gains another stack of Dying. If a PC gets hit while Dying, they gain another stack. When a PC reaches 5 stacks of Dying, the character dies. Stacks of dying go away one per day. Characters have -x to all rolls, where x equals the number of Dying stacks.

Removed Dying and instead moved all the functionality to Wounded for simplicity. This change should make dying a little easier, which is a welcome side effect.

Overwhelmed: The character is overwhelmed by the enemies. Has Disadvantage on all Defend rolls.

Might remove for simplicity, given that now defending costs an action there is no need to also have the status.

Overwhelmed: The character is overwhelmed by the enemies. Has Disadvantage on all Defend rolls.

Might remove for simplicity, given that now defending costs an action there is no need to also have the status.

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