Feats
Feats are meant to either be used in combat or enhance role-play by granting some cool effect.
Archetypes

The archetypes should be used as a guideline to create new feats: it should fit anywhere on the big circle, but not inside.
For example, a feat cannot be both a DPS feat and a Support feat, but it can be a DPS feat and a Blaster feat.
Definitions
Spells of an archetype follow these guidelines: DPS : focus on average sustained damage per round Blaster: focus on limited high damage Support: focus on heals, buffs and debuffs Tank: focus on debuffs and heals Bruiser: focus on self buffs and self heals
Composition of a Feat
- Name
- Prerequisites List
- Effects
- Costs (Stamina, actions)
- Range
Balance
The stronger the effect, the harsher the prerequisites. Given the horizontal progression, one single high skill as prerequisite night not be enough. Combine multiple skills for prerequisite.
Additionally the stronger the feat the tighter the niche it belongs to. Each upside needs to be reflected by an equal downside somewhere else. Downsides can be explicit. If the niche is very small, taking the feat can be a downside in and of itself.
DPS Feats
Weapon Mastery
Prerequisite
+6 Fight
Pick a weapon. It is now your favorite weapon. You have disadvantage on all Fight and Shoot rolls with other weapon types.
Gain advantage to Fight or Shoot with your favorite weapon.
Dual Wielding
Prerequisite
+6 Fight
+6 Dexterity
Attacks with your secondary weapons no longer have disadvantage.
Improved Dual Wielding
Prerequisite
+6 Physique
Dual Wielding
Your secondary weapon can be the same size as your primary weapon, up to medium.
Dual Shot
Prerequisite
+6 Dexterity
+6 Shoot
Whenever your shoot, you may shoot an additional projectile at the same target. It deals 50% damage (rounded down). [1 stamina]
Blaster Feats
Brutal Strike
Prerequisite
+4 Fight or Shoot
On an attack roll, if you rolled +4 or more than your target, roll double the amount of dice for the damage.
Smite
Prerequisite
+3 Combat
+3 Magic
Make a melee attack. If you hit use your Magic proficiency modifier instead of the weapon’s flat damage. [2 stamina][1 action]
Fireball
Prerequisite
+6 Magic
Shoot a Fireball from your hand, dealing 3d4+4 fire damage in a 3m area around your target. Magic vs Dexterity [1 stamina][1 action][25 feet]
Sneak Attack
Prerequisite
+8 Stealth
+6 Fight or Shoot
When you attack a creature that isn’t aware of your presence, double the damage you deal to them (multiply after rolling) [2 stamina]
Support Feats
Heal
Prerequisite
+3 Magic
Touch an ally to heal them by 2d4. [2 stamina][1 action][5 feet]
Blessing
Prerequisite
+4 Magic
Give an ally 1d4 bonus on all rolls for 10 minutes. [1 stamina][1 action][10 feet]
Radiant Barrier
Prerequisite
+2 Magic
Give an ally an additional 5 armor for 1 minute. [1 stamina][1 action][10 feet]
Tricks
Prerequisite
+1 Magic
Conjure something small or create a small effect
Flat DC at GM discretion
Tank Feats
Taunt
Prerequisite
+2 Social
Make a Social vs Will roll to taunt an enemy. On a success, if it tries to attack anyone else but you, it has disadvantage on the attack roll for the next 2 turns. [1 stamina][1 action]
Bane
Prerequisite
+2 magic
The target’s next roll has disadvantage. Can stack. [1 stamina][1 action][30 feet]
Life Link
Prerequisite
+4 Physique
+2 magic
Choose an ally, for the next 5 rounds, whenever they take damage, you take half of that damage instead [1 action][1 stamina]
Rejuvenate
Prerequisite
+4 Physique
+4 Magic
Heal 5HP per turn for the next 5 turns. [1 action][1 stamina]
Bruiser Feats
Second Wind
Prerequisite
+6 Physique
Regain one third of your max HP rounded down. [1 stamina][1 action]
Shield
Prerequisite
+4 Magic
Make a magic roll, reduce the damage taken by the result divided by half (rounded down). Use as a reaction after you’ve been hit
[1 stamina][1 action]
Haste
Prerequisite
+4 Magic
For up to 10 turns, you move twice as fast and can take an additional action each turn. [2 stamina][1 action]
Vampiric Strike
Prerequisite
+6 Fight
+6 Magic
Make a melee attack, on a hit deal 3d4+MagicProficiency and heal for the same amount [1 action][2 stamina]