Combat
Combat
Each unit has 5 actions each turn to spend.
Actions can be spend for:
- Move
- Each subsequent movement cost one additional action
- Attack
- Each subsequent attack requires an additional action
- Use a feat
- Use an item
Reactions that are not used during a turn are converted into reactions.
Attacking and Defending
Attacking and defending is a contraposed action: one unit rolls to attack while the other one rolls to defend.
Attacking can be done with either the Fight skill for melee or Shoot for ranged attacks.
Defending can be done with Fight to try to parry a melee attack, or Dexterity to try to dodge the attack, melee or ranged. Defending costs an action. If you have no actions left, or if you don’t want to spend an action, you can still defend yourself but with disadvantage.
Resources
Stamina: Each feat costs Stamina. The Stamina value is determined by races and classes. Actions: One of the main resources during combat. Most thing a character can do cost one action (see previous paragraph). Inspiration: daily limit. Used to invoke traits.
Dual Wielding
When wielding a weapon on your secondary hand, when you take an attack action, you can make a second attack with your secondary weapon that costs the same stamina as the primary attacks. Roll with disadvantage.
The secondary weapon must be at least a size smaller than your main weapon.
Statuses
Disarmed: Character cannot make any Fight or Shoot roll until he retrieves his weapon or gets a new one.
Prone: Character is on the ground and must spend one action to get back on his feet.
Unconscious: Character is unconscious and cannot take any action until regains consciousness.
Wounded: When a character is brought to 0 hp, he gets a stack of Wounded. When an unconscious wounded character takes damage, he takes a stack of wounded instead. At the beginning of each turn, wounded character rolls 1d12, if the result is greater than 5+Wounded he stabilizes, otherwise gets another stack of Wounded. When a character gets to 5 stacks of Wounded, he dies. Characters have -x to all rolls, where x equals Wounded. Wounded stacks go away one per day.